Students explored the Second World War history of other countries, as well as their own country, by reviewing the top 5 movies about this period, as recommended by their peers, and creating the board game Trivial Pursuit.
This project allowed students to see the world and broaden their cultural, intellectual, and spiritual education by exploring local or distant regions unknown to them and discovering new artifacts of knowledge.
Students researched a social problem and evaluated current policies that seek to address it, creating awareness of the problem and its related policies through a medium of their choice, and proposing solutions.
Students selected songs whose lyrics appeal to them for their power in expressing ideas or ideals. Using a range of ICT they shared lyrics, recorded their own songs and discussed song meanings with their peers.
Students wrote a network of interconnected and culturally-rooted stories to create ‘StoryNet’. The network’s nodes were chapters of fictitious narratives that connected to each other, helping students learn more about each other.
The students discussed, and created awareness about the, life of people who live near rivers. They considered themes such as crops, river navigation, geopolitics and specific products traded.
Students conducted hands-on science experiments, and explored the secrets of this world. Without having to rely on laboratory apparatus, they made new discoveries in a fun, leisurely and creative way.
Through this Online Collaboration, the students explored and researched the history and culture of their own nation through images printed on their currency. Students designed some currency, sharing their inspiration with peers
Students revealed the history of the streets in their countries. They shared articles and videos of street parades, street sports, street musicians and festivals, and considered how important they are to our lives.