Through this Online Collaboration, students considered several problems relating to computer applications and coding, before developing practical skills to solve them.
As a final product, students from different schools and countries held a simultaneous photo exhibition. Uncovering layers to the stories behind the photos, each photo was enhanced with so-called “augmented reality”.
Studying the geography of ASEM partner countries while learning to code, students created topographival maps using Minecraft and Kodu.
Coding is teachable. This project answered questions and addressed problems faced by students using daily ICT applications.
Students learnt to use physical computing tools and, during 48-hour inter-regional hack-a-thons, tried to solve real world problems.
Cooperating across cultures, students learnt basic computer language to create animations, games, websites and much more.
This project helped students by making them discover how much of the past still survives in our highly technological societies using a project website, Ning social forum and “The Time Machine” video.
Students explored the world of science, by conducting research with hypotheses, variables, observations, conclusions, and reports. Innovatively, they presented their findings as a fun and entertaining magic show.
During this project, students observed physics-related phenomena and events in daily life, and shared explanations using the principles of physics via a website.